Call for Participation: Tenth International Workshop on Creativity in Requirements Engineering (CreaRE’21) at REFSQ’21
(The Celebratory Tenth Anniversary Edition)
April 12, 2021
The workshop will be fully virtual.
Registration is possible on the REFSQ Conference website:
*** Workshop agenda
Celebratory 10th Anniversary Track 1: Expert Talks
10:00–10:30: Marcus Trapp, Fraunhofer IESE: “Creative People are great
Thieves with lousy Dealers” (Invited Expert)
10:30–11:00: Kim Lauenroth, adesso AG & IREB“: Against Method An essay on the importance of studying projects and results for more creativity in RE!” (Invited Expert)
11:00–11:30: Kerstin Röse, Siemens UXD: “RE 4.0” (Invited Expert Talk)
Celebratory 10th Anniversary Track 2: Discussion
12:00–12:30 Panel discussion: “C[RE]A: The RE in cREativity”
12:30-13:00 general discussion
14:00–14:30: Retrospective: "10 years have got behind us"
14:30–15:00: Luisa Mich, University of Trento: “Choosing a Creativity Technique for Requirements Elicitation”
15:00–15:30: Varun Gupta and Jose Maria Fernandez-Crehuet, Universidad Politécnica de Madrid: “Creativity through Startup and Academia Partnerships: Experience from Real Consulting Project”
15:45–17:00: Patrick Mennig: Force(d) fit? One Year of Facilitating Virtual Creativity Workshops. Success Stories and Challenges.
Where do great requirements come from? Technological advancements in the form of amazing new software features, disruptive innovations, emerging new fields such as the Internet of Things and smart ecosystems, and radical enhancements to existing software all rely on one thing: ideas that reinvent our work context and work processes, and in turn lead to types of user experience that were unthinkable before. However, in this context of abundance of disruptive technology, established requirements elicitation techniques, — such as those typically found in Requirements Engineering (RE) textbooks — help to identify only partly the requirements that an IT system should fulfill, or focus primarily on the incremental improvement of a system, all with little innovation potential. Many of the most used elicitation techniques have not been designed to serve the goal of innovative idea generation.
Creativity techniques help stakeholders identify delighter requirements, which make aspects of the new system a real positive surprise. Methods such as Design Thinking employ creativity to develop new innovative products and apply innovative ideas on existing products. But there are many more applications and facets of creativity that are beneficial for RE in a broad range of settings. The CreaRE workshop provides the platform for introducing, discussing and elaborating creativity techniques for RE purposes.
In spite of the importance of creativity in RE, publications about the use of creativity in RE have consistently been rare. This is not because it is a niche field, but because it consists of topics that scholars often perceive as difficult to research. Many practical questions are still open, especially those concerning the applicability and reliability of creativity techniques in different contexts or the completeness and post-processing of the requirements that originate from a creative process. What is more, different application domains may require creativity techniques to be applied differently. Meanwhile, the field of creativity techniques itself is also rapidly evolving as tool support and trends such as multimedia use with creativity techniques, ubiquitous computing, and online participation demand different approaches, which provides new opportunities for integrating creativity in RE, while simulaneously introducing new challenges.
*** Workshop goals and topics
The purpose of the CreaRE workshop is to provide a forum for the exchange of ideas, experiences and research results concerning creativity in RE. The workshop is designed to foster active learning. First, the participants will learn from the speakers and from each other, as the workshop is discussion-driven. Second, the participants will gain hands-on experiences in applying creativity techniques themselves during the workshop.
A special goal for this edition of the CreaRE workshop is to celebrate its ten-year anniversary. Experts were invited to present their vision on the future of creativity in RE. Consequently, a track in the workshop is dedicated to reflecting on how the landscape has changed in the decade since CreaRE was first held in 2010, and discussing what the future role of creativity in RE might be.
*** Past editions of CreaRE
1) CreaRE‘10: https://sites.google.com/site/creare2010/
2) CreaRE’12: http://www.se.uni-hannover.de/events/creare-2012/
3) CreaRE’13: http://www.se.uni-hannover.de/events/creare-2013/
4) CreaRE’14: http://www.se.uni-hannover.de/events/creare-2014/
5) CreaRE’15: https://sites.google.com/site/creare2015/
6) CreaRE’17: https://sites.google.com/site/creare2017/
7) CreaRE’18: https://sites.google.com/site/creare2018/
8) CreaRE’19: https://sites.google.com/site/creare2019/
9) CreaRE’20: https://creare.iese.de/
The proceedings of these past editions are available at https://creare.iese.de/static/organization/
*** Workshop Organization
• Sebastian Adam OSSENO Software GmbH, Germany
• Raian Ali Hamad Bin Khalifa University, Qatar
• Carina Alves Universidade Federal de Pernambuco, Brazil
• Dan Berry University of Waterloo, Canada
• Jennifer Horkoff Chalmers | University of Gothenburg, Sweden
• Meira Levy Shenkar College, Israel
• Luisa Mich University of Trento, Italy
• Anitha PC QC Consulting Group, Bangalore India
• Kurt Schneider Leibniz University Hannover, Germany
• Andrea Herrmann, AKAD University, Germany, AndreaHerrmann3@gmx.de
• Eduard C. Groen, Fraunhofer IESE, Germany
• Maya Daneva, University of Twente, the Netherlands
• Patrick Mennig, Fraunhofer IESE, Germany