On April 8th, 2024 the CreaRE workshop will take place for the eleventh time. This time, we included a new topic into the topic list: The cooperation of humans and Artificial Intelligence in being creative in RE. As you know, I am a big fan of being creative together with chatGPT.
Below, you find the complete call for papers. Submission is due by 9th February 2024. Please, consider submitting or attending.
Andrea
Call for Papers: 11th International Workshop on Creativity in Requirements Engineering (CreaRE’24) at REFSQ’24
** Goals and motivation of the workshop
Where do great requirements come from? Technological advancements in the form of amazing new software features, disruptive innovations, emerging new fields such as the Internet of Things and smart ecosystems, and radical enhancements to existing software all rely on one thing: innovative ideas that reinvent the work context, process or experience.
Creativity is needed to identify delighter requirements, which make aspects of the new system a real positive surprise. Methods such as Design Thinking employ creativity to develop new innovative products and innovate improvements on existing products. With the progress of Artificial Intelligence (AI), innovative ways of the team of AI and humans can create new ideas jointly. The CreaRE workshop provides a platform for introducing, discussing and elaborating on ways to be creative for RE.
Many practical questions are still open, especially concerning the applicability and reliability of these techniques in different contexts or the completeness and post-processing of the requirements resulting from a creativity session.
The purpose of the CreaRE workshop is to provide a forum for the exchange of ideas, experiences and research results. The participants will learn from the speakers and from each other, and will possibly gain hands-on experiences in applying creativity techniques themselves. Therefore, we are not only inviting research paper submissions but also of interactive sessions.
** Workshop topics
Workshop topics include, but are not restricted to:
• The cooperation of humans and Artificial Intelligence in being creative in RE
• Analyzing how distributed online collaboration has advanced creativity in doing RE, for example through changes in our communication, collaboration, co-creation, and tool use
• The application of known, new or adapted creativity techniques in RE activities
• Creative use of techniques originally designed for other purposes, but now applied as RE techniques, and/or creativity enhancers, especially for requirements elicitation
• Promoting stakeholder participation in RE activities through creativity techniques
• Using the creativity of the crowd
• Gamification and creativity for RE
• Using creativity techniques to measure and enhance user experience
• Tool support for creativity enhancement
• Context dependency of creativity and creativity techniques
• Experiences with and considerations about creativity techniques in RE in industry
• RE techniques that enable or support creativity
** Paper/proposal submission
We invite for the submission of three types of papers: position papers, full papers, and proposals for interactive sessions. Every type should treat a topic from the workshop themes.
• Proposal for an interactive session (1–3 pages): Proposal for an interactive session such as a game, method demonstration, role playing, or mini-tutorial of 20–30 minutes which can be executed at the workshop, including the participation of up to 20 persons.
• Position paper (3–6 pages): Short paper, stating the position of the author(s) on any of the workshop topics. For example, a position paper could describe an experiment or a case study in industry. A position paper will be evaluated on its potential for generating discussion, on practical relevance and on the originality of the positions stated. A position paper can be used also to describe emerging ideas on how creativity should be performed, in which case it will be evaluated based on its relevance, originality and sound argumentation.
• Full paper (8–10 pages): Full paper evaluating an experience (in industry) or describing the results of a research effort. A full paper will be evaluated for innovativeness of the proposed ideas and for technical soundness.
Submissions will be accepted via EasyChair. Each paper, proposal, or tutorial summary submission should be in the CEUR Style for one-column (onecolceurws.sty from ceur-ws.org/Vol-XXX/samplestyles/) in line with the publication venue.
Each submission will be reviewed by three members of the Program Committee.
** Important dates:
February 9, 2024: paper and interactive session proposal submission deadline
February 23, 2024: author notification
March 1, 2024: camera-ready workshop paper submission
April 8, 2024: workshop date
** Proceedings
Accepted papers and summaries of interactive sessions will be published in the REFSQ’24 workshop proceedings at CEUR.
To access the proceedings of past editions of the workshop, please refer to https://creare.iese.de/static/organization/
** Program Committee
Sebastian Adam OSSENO Software GmbH, Germany
Raian Ali Hamad Bin Khalifa University, Qatar
Carina Alves Universidade Federal de Pernambuco, Brazil
Dan Berry University of Waterloo, Canada
Fabiano Dalpiaz University of Utrecht, The Netherlands
Meira Levy Shenkar College, Israel
Daniel Méndez BTH | Blekinge Institute of Technology, Sweden
Luisa Mich University of Trento, Italy
Richard Berntsson Svensson Chalmers University of Technology, Sweden
** Organizers
Maya Daneva, University of Twente
Andrea Herrmann, Fernuniversität Hagen
Patrick Mennig, Fraunhofer IESE
Kurt Schneider, Leibniz Universität Hannover